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<tr class="head" style="border-bottom-width:1px;border-bottom-style:solid;" ><td class="headtd" style="padding:0;padding-top:.2em;" colspan="4">Commit in <b><tt>lxdream/src/pvr2</tt></b></td></tr>
<tr><td><tt><a href="#file1">gl_sl.c</a></tt></td><td id="added" class="headtd2" style="padding-left:.3em;padding-right:.3em; background-color:#ddffdd;" align="right">+4</td><td id="removed" class="headtd2" style="padding-left:.3em;padding-right:.3em; background-color:#ffdddd;" align="right">-4</td><td class="headtd2" style="padding-left:.3em;padding-right:.3em;" nowrap="nowrap">01ae5cbad4c8 -> d8519911fb40</td></tr>
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<pre class="comment" style="white-space:-moz-pre-wrap;white-space:-pre-wrap;white-space:-o-pre-wrap;white-space:pre-wrap;word-wrap:break-word;padding:4px;border:1px dashed #000000;background-color:#ffffdd;" >
Fix SL function signatures
</pre>
<hr /><a name="file1" /><div class="file" style="border:1px solid #eeeeee;margin-top:1em;margin-bottom:1em;" >
<span class="pathname" style="font-family:monospace; float:right;" >lxdream/src/pvr2</span><br />
<div class="fileheader" style="margin-bottom:.5em;" ><big><b>gl_sl.c</b></big> <small id="info" style="color: #888888;" >01ae5cbad4c8 -> d8519911fb40</small></div>
<pre class="diff" style="margin:0;" ><small id="info" style="color: #888888;" >--- lxdream/src/pvr2/gl_sl.c
+++ lxdream/src/pvr2/gl_sl.c
@@ -209,7 +209,7 @@
</small></pre><pre id="context" class="diff" style="margin:0; background-color:#eeeeee;" > 
     glShaderSource( shader, 1, &source, NULL );
     glCompileShader(shader);
</pre><pre id="removed" class="diff" style="margin:0; background-color:#ffdddd;" >-    ok = glsl_check_shader_error( "Failed to compile vertex shader", <span id="removedchars" style="background-color:#ff9999;font-weight:bolder;" >glsl_vert_</span>shader );
</pre><pre id="added" class="diff" style="margin:0; background-color:#ddffdd;" >+    ok = glsl_check_shader_error( "Failed to compile vertex shader", shader );
</pre><pre id="context" class="diff" style="margin:0; background-color:#eeeeee;" >     if( !ok ) {
         glDeleteShader(shader);
         return INVALID_SHADER;
</pre><pre class="diff" style="margin:0;" ><small id="info" style="color: #888888;" >@@ -226,7 +226,7 @@
</small></pre><pre id="context" class="diff" style="margin:0; background-color:#eeeeee;" > 
     glShaderSource( shader, 1, &source, NULL );
     glCompileShader(shader);
</pre><pre id="removed" class="diff" style="margin:0; background-color:#ffdddd;" >-    ok = glsl_check_shader_error( "Failed to compile fragment shader", <span id="removedchars" style="background-color:#ff9999;font-weight:bolder;" >glsl_frag_</span>shader );
</pre><pre id="added" class="diff" style="margin:0; background-color:#ddffdd;" >+    ok = glsl_check_shader_error( "Failed to compile fragment shader", shader );
</pre><pre id="context" class="diff" style="margin:0; background-color:#eeeeee;" >     if( !ok ) {
         glDeleteShader(shader);
         return INVALID_SHADER;
</pre><pre class="diff" style="margin:0;" ><small id="info" style="color: #888888;" >@@ -284,7 +284,7 @@
</small></pre><pre id="context" class="diff" style="margin:0; background-color:#eeeeee;" >     return FALSE;
 }
 
</pre><pre id="removed" class="diff" style="margin:0; background-color:#ffdddd;" >-int glsl_get_version()
</pre><pre id="added" class="diff" style="margin:0; background-color:#ddffdd;" >+const char *glsl_get_version()
</pre><pre id="context" class="diff" style="margin:0; background-color:#eeeeee;" > {
     return 0;
 }
</pre><pre class="diff" style="margin:0;" ><small id="info" style="color: #888888;" >@@ -299,7 +299,7 @@
</small></pre><pre id="context" class="diff" style="margin:0; background-color:#eeeeee;" >     return 0;
 }
 
</pre><pre id="removed" class="diff" style="margin:0; background-color:#ffdddd;" >-gl_program_t glsl_create_program( gl_shader_t vertex, gl_shader_t fragment )
</pre><pre id="added" class="diff" style="margin:0; background-color:#ddffdd;" >+gl_program_t glsl_create_program( gl_shader_t *shaderv )
</pre><pre id="context" class="diff" style="margin:0; background-color:#eeeeee;" > {
     return 0;
 }
</pre></div>
<center><small>Chaos Theory</small></center>
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